Tech Romancer | September 13, 2000

Tech Romancer is a 3D fighting game developed by Capcom and released for arcades on September 24, 1998.
The game features 1v1 battles between giant robots (with a few exceptions) on a 3DCG-rendered field. In addition to typical punches and kicks, attacks include missiles, bombs, laser beams, flamethrowers, swords, axes, drills, iron balls, and artillery fire from unmanned support units. The concept of the robots and the storyline for each character are inspired by existing robot anime and special effects works up to the release of this game.
The game's planning and settings were handled by Masaharu Kawamori of Studio Nue.
The Dreamcast version was released on January 13, 2000.
The game follows a best-of-three format, where you win by depleting the opponent's damage gauge twice, advancing to the next stage. However, even if you win one round, your own damage gauge will not reset or recover.
A distinctive feature of the game is the "Armor value" parameter. If you block an attack, your Armor value decreases. When your Armor is completely destroyed, a "recoil" animation will occur, exposing a large opening. Not only does your defense drastically drop, but you will also take damage even if you block normal attacks. Additionally, by filling the special gauge, you can use a super special move. In the final round, if you reduce the opponent's damage gauge to a certain point, you can use the "Final Attack," a decisive finishing move, once per match. If this move hits, you immediately win the match.
The game features destructible objects, such as buildings on the field, from which power-up items can appear. Winning or losing can greatly depend on who obtains these items. The field is infinite, meaning there is no edge to the screen, so you cannot be cornered and overwhelmed.