Vermilion Desert | December 2, 1999

バーミリオン・デザート

 It is a Dreamcast software released by Riverhillsoft on December 2, 1999. The combat takes place in real-time as you specify the path on the map, and it is a simulation RPG. When loading a cleared data, you can restart with the weapons and Second (awakened special abilities) carried over. The scenario was handled by Yasutaka Shinoda, and the character and mechanical design were done by Kenichi Matsukawa.



This game is a battlefield simulation RPG where mercenaries fight, but although the combat happens in real-time, the map is too large, making each stage excessively long, which results in poor tempo. The damage values are not displayed, and the combat animations are too plain, making the game lack excitement. Additionally, the appearance of each unit is similar, and there is no individuality, making the game feel extremely boring.

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