Coaster Works | December 9, 1999
"JetCoaster Dream" is a series of roller coaster construction simulation games developed by Binbou Soft.
The first game, "JetCoaster Dream (JetCosterDream)," was released for the Dreamcast on December 9, 1999, and its sequel, "JetCoaster Dream 2," was released on November 2, 2000.
Additionally, on July 24, 2003, "SIMPLE2000 Series Vol.33 THE JetCoaster: Let's Build an Amusement Park!" was released as part of the SIMPLE2000 series for PlayStation 2. This is essentially the third installment, being a version upgrade of "2."
The game allows players to create roller coasters with a relatively high degree of freedom through intuitive controls, where players extend the rails like a drawing. The game incorporates elements like acceleration and the gravitational force (G) acting on the coaster, meaning the performance and layout of the coaster can cause it to stop or derail. If the coaster finishes the course, the maximum speed and G forces are used to calculate the evaluation score. However, if players create a course that focuses too much on thrills, the "safety" rating can be drastically reduced, meaning that to achieve a high game rating, players must balance these elements. Of course, players can also choose to ignore these ratings and enjoy creating reckless and daring course layouts.
The first game was purely focused on being a "roller coaster construction simulation," and its content was quite strict. However, from the second game onward, players could place other attractions and facilities within the park, adding a simple amusement park management simulation aspect to the game. Despite this, the system is still rather simplistic compared to other management games, and from the perspective of coaster creation, the more significant feature is the ability to place decorative objects in the mini-park where the coaster runs. Additionally, coaster rails and objects can be placed on top of each other, and coasters won’t collide with objects during their run (they pass through them). This lack of collision detection allows for more freedom, including the creation of indoor coaster layouts.
The two Dreamcast releases featured network connectivity via "Dream Passport," allowing users to upload and download user-created courses through an official website (now closed). Competitions were held, and some of the entries were included in "2" and "THE JetCoaster" (those included in "2" were created in the first game, while those in "THE JetCoaster" were created in "2").
