Giga Wing | November 11, 1999
Giga Wing is a bullet-hell shooting game developed by Takumi and released by Capcom in March 1999 for arcades. The game features a system called "Reflect Force," which allows players to reflect enemy bullets and turn them into their own attacks. The character design was done by manga artist Keiji Fuyume. The game has sequels such as Giga Wing 2 and Tsubasa Shin Giga Wing Generations (English version).
A Dreamcast port was released in November of the same year. The game is also included in Capcom Arcade Stadium (available on Nintendo Switch on February 18, 2021, and PlayStation 4, Xbox One, and Steam on May 25, 2021).
The game is a horizontal screen vertical scrolling shooter where the player moves using a joystick and attacks with two buttons for shooting and bombing. Players use the "Reflect Force" system to earn points.
The Reflect Force activates when the shot button is held down for a certain amount of time, creating a barrier that reflects enemy bullets. These reflected bullets can be used for attacks. After a set time, Reflect Force becomes unavailable and must recharge. When reflected bullets hit enemies, they turn into "Medals," a score item, and collecting these increases the player's score exponentially.
Points are earned through Reflect Force or by destroying enemies, and Medals appear as items. Medals have different multipliers based on their shape, and the total multiplier of collected Medals is displayed at the bottom of the screen. The score for each enemy is calculated by multiplying the enemy's base score by the total multiplier from collected Medals. As the game progresses, the multiplier increases quadratically, and the score grows cubically. This system allows beginners to reach billions of points easily, while advanced players can score in the tens of trillions or even hundreds of trillions. The score display is color-coded every four digits.
In two-player simultaneous mode, each player has their own separate multiplier, and their score multipliers are calculated independently. The game also features graphical representations of the pilots, and during stage transitions, the characters deliver monologues or have conversations if playing with two players.
