TETRIS 4D | December 23, 1998
Tetris 4D is a Sega Dreamcast game developed and published by Bullet-Proof Software. This game is part of the Tetris series and was released only in Japan.
During development, the game was known as Tetris K.
The early Dreamcast game Tetris 4D is not significantly different from its predecessors. It features a Classic Mode (played like a regular Tetris game) and a "Battle" Mode (where up to four players can compete against each other). The game has an industrial/city theme, setting it apart from most other series entries, which typically feature classic architecture or Russian themes.
The game lacks AI players and does not support VMU for saving high scores. This has led to Sega Tetris and The Next Tetris: On-Line Edition (both released on Dreamcast) being rated as superior games.
Tetris 4D, released shortly after the Dreamcast launch in Japan, is a fairly standard Tetris game. It offers two modes: Classic and Battle. The Classic Mode is a typical solitaire Tetris game where players rotate falling blocks and complete lines. There are five difficulty settings, allowing adjustments to speed and piece preview settings. The sound and graphics overall follow a modern urban/industrial theme, featuring five techno music selections, including variations of the classic Tetris "Korobeiniki." The 3D backgrounds are basic, but the viewpoint changes as levels increase.
The Battle Mode allows multiplayer gameplay for 2 to 4 players. One player starts with a flag, and when other players create lines, blocks rise from the bottom. To transfer the flag to another player, sufficient lines must be made. Difficulty can be set independently, allowing for handicaps. Unfortunately, players cannot battle against AI in this mode. The lack of VMU support for saving high scores is a notable omission for the game.
